New level of composition

We usually think of a composition (in visual arts, architecture, literature or music) as an arrangement of passive objects that form a meaningful structure in our imagination according to the laws of shape and color perception. We normally speak of an interaction between objects in a composition at the level of color and juxtaposition of sizes and shapes. We may then formulate rules on how these interactions should be structured so that the results are customary to our perception, and use these results as a means of expression. But today we can go beyond that: our new electronic “sense organs” give us the opportunity to perceive information and interact in an entirely new way. The time has come to teach the world of objects a new language.

The language of objects

Imagine an interior or a landscape, in which all objects share information about their location and physical state with each other. The designer of an interactive space can define the algorithmic logic by which the objects operate, which complements the visible logic of the architectural space. You can interact with the environment and change its parameters via the physical and virtual “interfaces” provided by the designer.

Not just smart environment

You can use the conventional ways of physical interaction with the objects, but can also choose to interact with the environment through personal electronic devices. Either way, any interaction with domestic or industrial devices is just a special case of a Human Generated Environment, such as a “smart house” or a computer-controlled system of street lighting. Such systems, however, serve merely to automate an already existing conventional process. But Interplay Medium and Human Generated Environment as a concept extends beyond this: it aims to structure the interaction at an entirely different level, where the data itself and the character of data representation are used as expressive tools.